About

 
 

LUBA DROZD

Motion Graphics Designer | 3D Generalist | VFX Supervisor

Brooklyn, New York, United States

Email: neurobasics@gmail.com | LinkedIn: www.linkedin.com/in/luba-drozd-30b4913

Portfolio: www.neurobasics.com | IMDb: www.imdb.com/name/nm2818180/

Professional Summary

Motion graphics designer and 3D generalist with 15+ years of experience creating compelling visual narratives for major brands, feature films, and complex technical products. Proven expertise in translating sophisticated concepts into engaging motion assets, with extensive experience in brand system development, cross-functional collaboration, and emerging technology workflows. Specialized in product visualization, furniture rendering, and shader development for e-commerce platforms. Recognized leader in developing innovative approaches to motion design for technology products.

Skills

Motion Graphics and Design:After Effects, Figma, Illustrator, brand system development, visual storytelling, conceptual animation, storyboarding, art direction

3D and VFX: Maya, Nuke, Arnold, particle simulations, lighting, rendering, compositing, technical direction, ZBrush, shader development

Production: Cross-platform asset creation, pipeline development, rapid prototyping, project management, creative direction

Product Visualization: Furniture rendering, consumer electronics, photorealistic modeling, material development, e-commerce integration

Technical Innovation: Interactive media, real-time rendering, WebGL experiences, procedural generation, AR/VR workflows

Collaboration: Cross-functional team leadership, client communication, educational instruction


Work Experience

Cheil Worldwide - Freelance Motion Graphics Designer

October 2021 - Present (3+ years) | New York, United States

  • Lead Motion Graphics Designer for Samsung, including SmartThings experience platform, serving as primary 3D asset manager, large-scale 3D rendering for billboards, 3D modeling, texturing, lighting

  • Developed comprehensive motion design systems for complex IoT and smart home technology products, translating technical functionality into accessible user experiences

  • Created multi-platform motion assets for major Samsung campaigns, including sustainability initiatives, customization experiences, and Times Square billboards

  • Collaborated with product teams, engineers, and creative directors to ensure a consistent brand experience across digital touchpoints

  • Managed end-to-end motion graphics production from concept through final delivery for enterprise-scale technology products

Rapid Eye Digital - 3D Lighter

November 2020 - Present (4+ years)

  • Advanced 3D lighting and rendering for high-profile commercial projects

  • Specialized in photorealistic rendering and technical problem-solving

Craft Worldwide - 3D Generalist

December 2016, December 2018 

  • Created photorealistic product visualizations and branded content

  • Developed 3D assets for major advertising campaigns

DCOY Studios - 3D Generalist

September 2018 - October 2019 (1 year 2 months) | New York, New York, United States

  • Photorealistic modeling, lighting and rendering for Johnson and Johnson product lines

  • Specialized in pharmaceutical and healthcare product visualization

Pratt Institute - Adjunct Professor

January 2018 - May 2019 | Brooklyn, New York, United States

  • Graduate-level instructor for advanced 3D graphics, Maya, and Nuke compositing

  • Developed curriculum bridging technical skills with creative storytelling approaches

  • Mentored students in motion graphics principles and production workflows

New York University - Adjunct Professor

February 2018 - May 2018 (4 months) | Brooklyn, New York, United States

  • 3D modeling and animation instructor for graduate programs

  • Specialized in advanced technical instruction and creative development

WWE - Motion Graphics Artist and 3D Generalist

Multiple engagements: June 2018 - August 2018, November 2016, May 2016 - July 2016, June 2015 - October 2015 | Stamford, Connecticut, United States

  • Created particle and fracture effects for live broadcast events including Summerslam at Barclays Center

  • Developed video projections and network graphics for televised programming including Breaking Ground and Hell in the Cell

  • Specialized in real-time effects integration for live entertainment productions

  • Created flocking bat simulations and environmental effects for special events

CVLT - 3D Artist

February 2017 - September 2017 | New York, NY

  • Furniture visualization specialist: Developed advanced shader solutions for Anthropologie furniture line online customization platform

  • Created photorealistic lighting and rendering for Michael Kors watch advertising campaigns

  • E-commerce integration: Built systematic workflows for real-time product customization and material visualization

  • Developed Bifrost/Fluid dynamic simulations for luxury cosmetic product promotions

  • Specialized in high-end consumer product rendering with emphasis on material accuracy and brand consistency

SWELL, Inc. - Lead 3D Artist

May 2015 - June 2015 (2 months)

  • Led the complete 3D pipeline for Marc Jacobs' advertising campaign

  • Managed modeling, rigging, animation, particle simulation, texturing, lighting, and rendering workflows

  • Coordinated a cross-disciplinary team to deliver high-impact brand content

Frost Productions NY - Digital Art Director

December 2013 - July 2014 (8 months)

  • Created motion graphics and 3D visualizations for large-scale events at MET, NYPL, and other prestigious New York venues

  • Developed branded graphics systems and light installation concepts for high-profile clients

  • Led creative direction for event documentation and projection mapping projects

MPC - 3D Effects Technical Director

August 2011 - February 2012 (7 months)

  • 3D Effects Technical Director on "Prometheus" feature film directed by Ridley Scott

  • Created advanced particle and fluid simulations for major sci-fi production

  • Collaborated with international VFX team on complex technical and creative challenges

SpyPost - 3D Effects Technical Director

February 2010 - June 2010 (5 months)

  • 3D Effects Technical Director on feature film "Priest"

  • Developed dust, sand, and fluid simulations for action sequences

  • Specialized in environmental effects and technical problem-solving

Imaginary Forces - 3D Effects Technical Director

May 2009 - September 2009 (5 months)

  • Created particle and flocking simulations for "God of War III" game cinematics

  • Developed complex character and environmental effects for high-profile gaming project

Additional Experience

2006-2009

Multiple studios, including B-Reel, Animation Collective, Psyop, Buck, Method Studios, Brand New School, and others. Specialized in effects technical direction, 3D generalist work, and compositing for major advertising campaigns (AT&T, Verizon, Comcast, Charles Schwab Olympics) and entertainment projects.

Education

Master of Fine Arts (MFA), Film/Cinema/Video Studies

Bard College, 2011-2014

Bachelor of Fine Arts (BFA), Computer Graphics and Interactive Media

Pratt Institute, 2002-2006

Awards and Recognition

Guggenheim Fellowship - Recognition for outstanding creative achievement and exceptional promise

Publications and Media Coverage - Voluntter initiative