Motion Graphics Reel

After Effects, Maya

Social Media, Times Square billboards

Kiosk, Stadiums

3D Lighting, Texturing, Rendering Reel

Maya, 3D MAX, Nuke, After Effects

VRay, Arnold, lighting, procedural texturing

Shader development, compositing

VFX REEL

Maya, 3D MAX, Nuke, After Effects, Particle simulations, Fluid Simulations, Soft-body dynamics, dust, smoke, steam, swarms

About

LUBA DROZD  

Motion Graphics Designer | 3D Generalist | VFX Supervisor  

neurobasics@gmail.com

LinkedIn: www.linkedin.com/in/luba-drozd

IMDb: www.imdb.com/name/nm2818180/  

Motion graphics designer and 3D generalist with 15+ years of experience creating compelling visual narratives for major brands, feature films, and complex technical products. Proven expertise in delivering projects start-to-finish, translating sophisticated concepts into engaging motion assets, with extensive experience in brand system development, cross-functional collaboration, and emerging technology workflows.

Skills

Motion Graphics and Design: After Effects, Illustrator, Nuke, Adobe Premiere,  brand system  development, visual storytelling, conceptual animation, storyboarding, art direction  

3D and VFX: Maya, Nuke, Arnold, ZBrush, 3D Max, lighting, shader development, modeling, previz, particle simulations, Bifrost, FumeFX, rendering, compositing, technical direction

Production: Cross-platform asset creation, pipeline development, rapid prototyping,  project management, creative direction, cross-functional team leadership, client communication, educational  instruction 

Cheil Worldwide - Motion Graphics Designer, 3D asset manager and Render Artist  October 2021 - Present, New York, NY

  • After Effects, Premiere, Maya, Modo, Illustrator, Photoshop.

  • Lead Motion Graphics Designer for Samsung, including SmartThings experience platform, serving as primary 3D asset manager and motion designer

  • Created multi-platform motion assets for major Samsung campaigns, including sustainability initiatives, customization experiences, DOOH, Times Square billboards, stadium, and kiosk displays

  • Collaborated with product teams, engineers, and creative directors to ensure a consistent brand experience across digital touchpoints 

● Managed end-to-end motion graphics production from concept through final delivery for enterprise-scale technology products 

  • 3D rendering, plant simulations, CAD-to-Motion Graphics asset management, large-scale billboard rendering and animation

Rapid Eye Digital - 3D Lighter

November 2020 - December 2024, San Francisco, CA (remote)

  • Maya, After Effects lighting, shader development, Bifrost simulations, rendering, compositing

  • Advanced 3D lighting and rendering for medical visualizations and construction projects

  • Specialized in photorealistic rendering and technical problem-solving 

Craft Worldwide - 3D Generalist

December 2019 - January 2020, New York, NY, United States  

  • Maya, Nuke, shading, lighting, rendering, and compositing 

  • Created photorealistic product visualizations and branded content

  • Developed 3D assets for major advertising campaigns 

DCOY Studios - 3D Generalist  

September 2018 - October 2019, New York, NY

  • Maya, After Effects, lighting, shading, rendering, compositing

  • Photorealistic modeling, lighting and rendering for Johnson and Johnson product lines

  • Specialized in pharmaceutical and healthcare product visualization 

Pratt Institute - Adjunct Professor  

January 2018 - May 2019, Brooklyn, New York, United States  

● Graduate-level instructor for advanced 3D graphics, Maya, and Nuke compositing 

● Developed curriculum bridging technical skills with creative storytelling approaches 

● Mentored students in motion graphics principles and production workflows 

New York University - Adjunct Professor  

February 2018 - May 2018, Brooklyn, New York

  • Maya 3D modeling and animation instructor for graduate programs

  • Specialized in advanced technical instruction and creative development 

WWE - Motion Graphics Artist and 3D Generalist  

Multiple engagements: June 2018 - August 2018, November 2016, May 2016 - July  2016, June 2015 - October 2015, Stamford, Connecticut

  • Maya, After Effects lighting, shader development, particle, fracture and fluid simulations, rendering, compositing

  • Created particle and fracture effects for live broadcast events, including Summerslam at Barclays Center 

● Developed video projections and network graphics for televised programming, including Breaking Ground and Hell in the Cell 

● Specialized in real-time effects integration for live entertainment productions 

● Created flocking bat simulations and environmental effects for special events 

SWELL, Inc. - Lead 3D Artist  

May 2015 - June 2015, New York, NY

  • Maya, After Effects, lighting, shader development, particle simulations, grass simulations, rigging, modeling, previz, animation rendering, compositing

  • Led the complete 3D pipeline for Marc Jacobs' advertising campaign

  • Managed modeling, rigging, previz, animation, particle simulation, texturing, lighting, and rendering workflows

  • Coordinated a cross-disciplinary team to deliver high-impact brand content 

Frost Productions NY - Digital Art Director  

December 2013 - July 2014, Queens, NY 

  • Maya, After Effects, QLab, lighting, shader development, particle simulations, flocking systems, modeling, previz, animation rendering, compositing

  • Created motion graphics and 3D visualizations for large-scale events at MET, NYPL, and other prestigious New York venues 

● Developed branded graphics systems and light installation concepts for high-profile clients 

● Led creative direction for event documentation and projection mapping projects 

MPC - 3D Effects Technical Director  

August 2011 - February 2012, London, UK

  • Maya, MPC proprietary fluid simulation in-house plug-in, particle and fluid simulations

  • 3D Effects Technical Director on "Prometheus" feature film

  • Created advanced particle and fluid simulations for major sci-fi production

  • Collaborated with an international VFX team on complex technical and creative challenges 

SpyPost - 3D Effects Technical Director  

February 2010 - June 2010, San Francisco, CA

● 3D Max, FumeFX, Nuke precomps

  • 3D Effects Technical Director on feature film "Priest"

● Developed dust, sand, and fluid simulations for action sequences  

● Specialized in environmental effects and technical problem-solving  

Imaginary Forces - 3D Effects Technical Director  

May 2009 - September 2009, New York, NY

  • Maya, After effects particle and fluid simulations, rendering precomps

  • Created particle and flocking simulations for "God of War III" game cinematics

  • Developed complex character and environmental effects for high-profile gaming  project  

Additional Experience  

2006-2009  

Multiple studios, including B-Reel, Animation Collective, Psyop, Buck, Method Studios,  Brand New School, and others. Specialized in effects technical direction, 3D generalist work, and compositing for major advertising campaigns (AT&T, Verizon, Comcast,  Charles Schwab Olympics) and entertainment projects.  

Education  

Master of Fine Arts (MFA), Film/Cinema/Video Studies  

Bard College, 2011-2014  

Bachelor of Fine Arts (BFA), Computer Graphics and Interactive Media 

Pratt Institute, 2002-2006  

Publications and Media Coverage  

"Medical Face Masks: an Illustrated History"  

"Symptom of Society: Luba Drozd's PPE Fabrication Initiative"  

"Hero of the day: Artist Luba Drozd making face shields for hospitals"  

Featured coverage for innovative community-focused creative initiatives