About

 
 

LUBA DROZD  

Motion Graphics Designer | 3D Generalist | VFX Supervisor  

Email: neurobasics@gmail.com | LinkedIn: www.linkedin.com/in/luba-drozd  Portfolio: www.neurobasics.com | IMDb: www.imdb.com/name/nm2818180/  

Professional Summary  

Motion graphics designer and 3D generalist with 15+ years of experience creating compelling visual narratives for major brands, feature films, and complex technical products. Proven expertise in delivering projects start-to-finish, translating sophisticated concepts into engaging motion assets, with extensive experience in brand system development, cross-functional collaboration, and emerging technology workflows. Recognized leader in developing innovative approaches to motion design for technology products.

Skills

Motion Graphics and Design: After Effects, Illustrator, Nuke, Adobe Premiere,  brand system  development, visual storytelling, conceptual animation, storyboarding, art direction  

3D and VFX: Maya, Nuke, Arnold, ZBrush, 3D Max, lighting, shader development, modeling, previz, particle simulations, Bifrost, rendering, compositing, technical direction

Production: Cross-platform asset creation, pipeline development, rapid prototyping,  project management, creative direction, cross-functional team leadership, client communication, educational  instruction 

Cheil Worldwide - Motion Graphics Designer, 3D asset manager and Render Artist  October 2021 - Present, New York, NY

  • After Effects, Premiere, Maya, Modo, Illustrator, Photoshop.

  • Lead Motion Graphics Designer for Samsung, including SmartThings experience platform, serving as primary 3D asset manager and motion designer

  • Created multi-platform motion assets for major Samsung campaigns, including sustainability initiatives, customization experiences, DOOH, Times Square billboards, stadium, and kiosk displays

  • Collaborated with product teams, engineers, and creative directors to ensure a consistent brand experience across digital touchpoints 

● Managed end-to-end motion graphics production from concept through final delivery for enterprise-scale technology products 

  • 3D rendering, plant simulations, CAD-to-Motion Graphics asset management, large-scale billboard rendering and animation

Rapid Eye Digital - 3D Lighter

November 2020 - December 2024, San Francisco, CA (remote)

  • Maya, After Effects lighting, shader development, Bifrost simulations, rendering, compositing

  • Advanced 3D lighting and rendering for medical visualizations and construction projects

  • Specialized in photorealistic rendering and technical problem-solving 

Craft Worldwide - 3D Generalist

December 2019 - January 2020, New York, NY, United States  

  • Maya, Nuke, shading, lighting, rendering, and compositing 

  • Created photorealistic product visualizations and branded content

  • Developed 3D assets for major advertising campaigns 

DCOY Studios - 3D Generalist  

September 2018 - October 2019, New York, NY

  • Maya, After Effects, lighting, shading, rendering, compositing

  • Photorealistic modeling, lighting and rendering for Johnson and Johnson product lines

  • Specialized in pharmaceutical and healthcare product visualization 

Pratt Institute - Adjunct Professor  

September 2018 - May 2019, Brooklyn, New York, United States  

● Graduate-level instructor for advanced 3D graphics, Maya, and Nuke compositing 

● Developed curriculum bridging technical skills with creative storytelling approaches 

● Mentored students in motion graphics principles and production workflows 

New York University - Adjunct Professor  

February 2018 - May 2018, Brooklyn, New York

  • Maya 3D modeling and animation instructor for graduate programs

  • Specialized in advanced technical instruction and creative development 

WWE - Motion Graphics Artist and 3D Generalist  

Multiple engagements: June 2018 - August 2018, November 2016, May 2016 - July  2016, June 2015 - October 2015, Stamford, Connecticut

  • Maya, After Effects lighting, shader development, particle, fracture and fluid simulations, rendering, compositing

  • Created particle and fracture effects for live broadcast events, including Summerslam at Barclays Center 

● Developed video projections and network graphics for televised programming, including Breaking Ground and Hell in the Cell 

● Specialized in real-time effects integration for live entertainment productions 

● Created flocking bat simulations and environmental effects for special events 

SWELL, Inc. - Lead 3D Artist  

May 2015 - June 2015, New York, NY

  • Maya, After Effects, lighting, shader development, particle simulations, grass simulations, rigging, modeling, previz, animation rendering, compositing

  • Led the complete 3D pipeline for Marc Jacobs' advertising campaign

  • Managed modeling, rigging, previz, animation, particle simulation, texturing, lighting, and rendering workflows

  • Coordinated a cross-disciplinary team to deliver high-impact brand content 

Frost Productions NY - Digital Art Director  

December 2013 - July 2014, Queens, NY 

  • Maya, After Effects, QLab, lighting, shader development, particle simulations, flocking systems, modeling, previz, animation rendering, compositing

  • Created motion graphics and 3D visualizations for large-scale events at MET, NYPL, and other prestigious New York venues 

● Developed branded graphics systems and light installation concepts for high-profile clients 

● Led creative direction for event documentation and projection mapping projects 

MPC - 3D Effects Technical Director  

August 2011 - February 2012, London, UK

  • Maya, MPC proprietary fluid simulation in-house plug-in, particle and fluid simulations

  • 3D Effects Technical Director on "Prometheus" feature film

  • Created advanced particle and fluid simulations for major sci-fi production

  • Collaborated with an international VFX team on complex technical and creative challenges 

SpyPost - 3D Effects Technical Director  

February 2010 - June 2010, San Francisco, CA

● 3D Max, FumeFX, Nuke precomps

  • 3D Effects Technical Director on feature film "Priest"

● Developed dust, sand, and fluid simulations for action sequences  

● Specialized in environmental effects and technical problem-solving  

Imaginary Forces - 3D Effects Technical Director  

May 2009 - September 2009, New York, NY

  • Maya, After effects particle and fluid simulations, rendering precomps

  • Created particle and flocking simulations for "God of War III" game cinematics

  • Developed complex character and environmental effects for high-profile gaming  project  

Additional Experience  

2006-2009  

Multiple studios, including B-Reel, Animation Collective, Psyop, Buck, Method Studios,  Brand New School, and others. Specialized in effects technical direction, 3D generalist work, and compositing for major advertising campaigns (AT&T, Verizon, Comcast,  Charles Schwab Olympics) and entertainment projects.  

Education  

Master of Fine Arts (MFA), Film/Cinema/Video Studies  

Bard College, 2011-2014  

Bachelor of Fine Arts (BFA), Computer Graphics and Interactive Media  Pratt Institute, 2002-2006  

Awards and Recognition  

Guggenheim Fellowship - Recognition for outstanding creative achievement and  exceptional promise  

Publications and Media Coverage  

"Medical Face Masks: an Illustrated History"  

"Symptom of Society: Luba Drozd's PPE Fabrication Initiative"  

"Hero of the day: Artist Luba Drozd making face shields for hospitals"  

Featured coverage for innovative community-focused creative initiatives