About
LUBA DROZD
Motion Graphics Designer | 3D Generalist | VFX Supervisor
Email: neurobasics@gmail.com | LinkedIn: www.linkedin.com/in/luba-drozd Portfolio: www.neurobasics.com | IMDb: www.imdb.com/name/nm2818180/
Professional Summary
Motion graphics designer and 3D generalist with 15+ years of experience creating compelling visual narratives for major brands, feature films, and complex technical products. Proven expertise in delivering projects start-to-finish, translating sophisticated concepts into engaging motion assets, with extensive experience in brand system development, cross-functional collaboration, and emerging technology workflows. Recognized leader in developing innovative approaches to motion design for technology products.
Skills
Motion Graphics and Design: After Effects, Illustrator, Nuke, Adobe Premiere, brand system development, visual storytelling, conceptual animation, storyboarding, art direction
3D and VFX: Maya, Nuke, Arnold, ZBrush, 3D Max, lighting, shader development, modeling, previz, particle simulations, Bifrost, rendering, compositing, technical direction
Production: Cross-platform asset creation, pipeline development, rapid prototyping, project management, creative direction, cross-functional team leadership, client communication, educational instruction
Cheil Worldwide - Motion Graphics Designer, 3D asset manager and Render Artist October 2021 - Present, New York, NY
After Effects, Premiere, Maya, Modo, Illustrator, Photoshop.
Lead Motion Graphics Designer for Samsung, including SmartThings experience platform, serving as primary 3D asset manager and motion designer
Created multi-platform motion assets for major Samsung campaigns, including sustainability initiatives, customization experiences, DOOH, Times Square billboards, stadium, and kiosk displays
Collaborated with product teams, engineers, and creative directors to ensure a consistent brand experience across digital touchpoints
● Managed end-to-end motion graphics production from concept through final delivery for enterprise-scale technology products
3D rendering, plant simulations, CAD-to-Motion Graphics asset management, large-scale billboard rendering and animation
Rapid Eye Digital - 3D Lighter
November 2020 - December 2024, San Francisco, CA (remote)
Maya, After Effects lighting, shader development, Bifrost simulations, rendering, compositing
Advanced 3D lighting and rendering for medical visualizations and construction projects
Specialized in photorealistic rendering and technical problem-solving
Craft Worldwide - 3D Generalist
December 2019 - January 2020, New York, NY, United States
Maya, Nuke, shading, lighting, rendering, and compositing
Created photorealistic product visualizations and branded content
Developed 3D assets for major advertising campaigns
DCOY Studios - 3D Generalist
September 2018 - October 2019, New York, NY
Maya, After Effects, lighting, shading, rendering, compositing
Photorealistic modeling, lighting and rendering for Johnson and Johnson product lines
Specialized in pharmaceutical and healthcare product visualization
Pratt Institute - Adjunct Professor
September 2018 - May 2019, Brooklyn, New York, United States
● Graduate-level instructor for advanced 3D graphics, Maya, and Nuke compositing
● Developed curriculum bridging technical skills with creative storytelling approaches
● Mentored students in motion graphics principles and production workflows
New York University - Adjunct Professor
February 2018 - May 2018, Brooklyn, New York
Maya 3D modeling and animation instructor for graduate programs
Specialized in advanced technical instruction and creative development
WWE - Motion Graphics Artist and 3D Generalist
Multiple engagements: June 2018 - August 2018, November 2016, May 2016 - July 2016, June 2015 - October 2015, Stamford, Connecticut
Maya, After Effects lighting, shader development, particle, fracture and fluid simulations, rendering, compositing
Created particle and fracture effects for live broadcast events, including Summerslam at Barclays Center
● Developed video projections and network graphics for televised programming, including Breaking Ground and Hell in the Cell
● Specialized in real-time effects integration for live entertainment productions
● Created flocking bat simulations and environmental effects for special events
SWELL, Inc. - Lead 3D Artist
May 2015 - June 2015, New York, NY
Maya, After Effects, lighting, shader development, particle simulations, grass simulations, rigging, modeling, previz, animation rendering, compositing
Led the complete 3D pipeline for Marc Jacobs' advertising campaign
Managed modeling, rigging, previz, animation, particle simulation, texturing, lighting, and rendering workflows
Coordinated a cross-disciplinary team to deliver high-impact brand content
Frost Productions NY - Digital Art Director
December 2013 - July 2014, Queens, NY
Maya, After Effects, QLab, lighting, shader development, particle simulations, flocking systems, modeling, previz, animation rendering, compositing
Created motion graphics and 3D visualizations for large-scale events at MET, NYPL, and other prestigious New York venues
● Developed branded graphics systems and light installation concepts for high-profile clients
● Led creative direction for event documentation and projection mapping projects
MPC - 3D Effects Technical Director
August 2011 - February 2012, London, UK
Maya, MPC proprietary fluid simulation in-house plug-in, particle and fluid simulations
3D Effects Technical Director on "Prometheus" feature film
Created advanced particle and fluid simulations for major sci-fi production
Collaborated with an international VFX team on complex technical and creative challenges
SpyPost - 3D Effects Technical Director
February 2010 - June 2010, San Francisco, CA
● 3D Max, FumeFX, Nuke precomps
3D Effects Technical Director on feature film "Priest"
● Developed dust, sand, and fluid simulations for action sequences
● Specialized in environmental effects and technical problem-solving
Imaginary Forces - 3D Effects Technical Director
May 2009 - September 2009, New York, NY
Maya, After effects particle and fluid simulations, rendering precomps
Created particle and flocking simulations for "God of War III" game cinematics
Developed complex character and environmental effects for high-profile gaming project
Additional Experience
2006-2009
Multiple studios, including B-Reel, Animation Collective, Psyop, Buck, Method Studios, Brand New School, and others. Specialized in effects technical direction, 3D generalist work, and compositing for major advertising campaigns (AT&T, Verizon, Comcast, Charles Schwab Olympics) and entertainment projects.
Education
Master of Fine Arts (MFA), Film/Cinema/Video Studies
Bard College, 2011-2014
Bachelor of Fine Arts (BFA), Computer Graphics and Interactive Media Pratt Institute, 2002-2006
Awards and Recognition
Guggenheim Fellowship - Recognition for outstanding creative achievement and exceptional promise
Publications and Media Coverage
● "Medical Face Masks: an Illustrated History"
● "Symptom of Society: Luba Drozd's PPE Fabrication Initiative"
● "Hero of the day: Artist Luba Drozd making face shields for hospitals"
● Featured coverage for innovative community-focused creative initiatives